HyperbolicPolygonMaterial

Struct HyperbolicPolygonMaterial 

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pub struct HyperbolicPolygonMaterial {
    pub background_color: LinearRgba,
    pub outline_color: LinearRgba,
    pub outline_width: f32,
    pub texture_scale: f32,
    pub texture: Option<Handle<Image>>,
    pub n_sides: f32,
}
Expand description

Control how hyperbolic polygons are rendered.

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§background_color: LinearRgba

Color applied to the interior of the polygon.

§outline_color: LinearRgba

Color applied to the outline.

§outline_width: f32

Width of the outline.

§texture_scale: f32

Factor to scale the texture by.

§texture: Option<Handle<Image>>

Texture to apply. Blended with color.

§n_sides: f32

Number of sides of the polygon

Trait Implementations§

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impl AsBindGroup for HyperbolicPolygonMaterial

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type Data = ()

Data that will be stored alongside the “prepared” bind group.
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type Param = (Res<'static, RenderAssets<GpuImage>>, Res<'static, FallbackImage>, Res<'static, RenderAssets<GpuShaderStorageBuffer>>)

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fn label() -> &'static str

label
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fn unprepared_bind_group( &self, layout: &BindGroupLayout, render_device: &RenderDevice, (images, fallback_image, storage_buffers): &mut SystemParamItem<'_, '_, Self::Param>, force_no_bindless: bool, ) -> Result<UnpreparedBindGroup, AsBindGroupError>

Returns a vec of (binding index, OwnedBindingResource). Read more
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fn bind_group_data(&self) -> Self::Data

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fn bind_group_layout_entries( render_device: &RenderDevice, force_no_bindless: bool, ) -> Vec<BindGroupLayoutEntry>

Returns a vec of bind group layout entries. Read more
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fn bindless_descriptor() -> Option<BindlessDescriptor>

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fn bindless_slot_count() -> Option<BindlessSlabResourceLimit>

The number of slots per bind group, if bindless mode is enabled. Read more
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fn bindless_supported(_: &RenderDevice) -> bool

True if the hardware actually supports bindless textures for this type, taking the device and driver capabilities into account. Read more
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fn as_bind_group( &self, layout_descriptor: &BindGroupLayoutDescriptor, render_device: &RenderDevice, pipeline_cache: &PipelineCache, param: &mut <Self::Param as SystemParam>::Item<'_, '_>, ) -> Result<PreparedBindGroup, AsBindGroupError>

Creates a bind group for self matching the layout defined in [AsBindGroup::bind_group_layout].
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fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout
where Self: Sized,

Creates the bind group layout matching all bind groups returned by [AsBindGroup::as_bind_group]
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fn bind_group_layout_descriptor( render_device: &RenderDevice, ) -> BindGroupLayoutDescriptor
where Self: Sized,

Creates the bind group layout descriptor matching all bind groups returned by [AsBindGroup::as_bind_group] TODO: we only need RenderDevice to determine if bindless is supported
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impl Clone for HyperbolicPolygonMaterial

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fn clone(&self) -> HyperbolicPolygonMaterial

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for HyperbolicPolygonMaterial

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Material2d for HyperbolicPolygonMaterial

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fn fragment_shader() -> ShaderRef

Returns this material’s fragment shader. If [ShaderRef::Default] is returned, the default mesh fragment shader will be used.
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fn vertex_shader() -> ShaderRef

Returns this material’s vertex shader. If [ShaderRef::Default] is returned, the default mesh vertex shader will be used.
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fn alpha_mode(&self) -> AlphaMode2d

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fn depth_bias(&self) -> f32

Add a bias to the view depth of the mesh which can be used to force a specific render order.
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fn specialize( descriptor: &mut RenderPipelineDescriptor, layout: &MeshVertexBufferLayoutRef, key: Material2dKey<Self>, ) -> Result<(), SpecializedMeshPipelineError>

Customizes the default [RenderPipelineDescriptor].
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impl TypePath for HyperbolicPolygonMaterial

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl VisitAssetDependencies for HyperbolicPolygonMaterial

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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))

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impl Asset for HyperbolicPolygonMaterial

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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