pub struct Ellipse<T> { /* private fields */ }Expand description
Represent an entity with a 2D ellipse in the xy plane.
The base representation has semi-axes (0.5, 0.5). Provide per-item axes
in sync to render ellipses of different sizes and aspect ratios.
Nominally, the z coordinate of the ellipses should be set to 0. Choose a different
value to control the back to front draw order.
To use:
Implementations§
Source§impl<T: Send + Sync + 'static> Ellipse<T>
impl<T: Send + Sync + 'static> Ellipse<T>
Sourcepub fn setup(
material: In<MaterialParameters>,
commands: Commands<'_, '_>,
buffers: ResMut<'_, Assets<ShaderStorageBuffer>>,
meshes: ResMut<'_, Assets<Mesh>>,
materials: ResMut<'_, Assets<Material>>,
)
pub fn setup( material: In<MaterialParameters>, commands: Commands<'_, '_>, buffers: ResMut<'_, Assets<ShaderStorageBuffer>>, meshes: ResMut<'_, Assets<Mesh>>, materials: ResMut<'_, Assets<Material>>, )
Create assets to render ellipses.
Sourcepub fn sync<I>(
commands: &mut Commands<'_, '_>,
ellipse_representation: Res<'_, Representation<T>>,
query: Query<'_, '_, (Entity, &mut Transform), With<Self>>,
ellipses: I,
)
pub fn sync<I>( commands: &mut Commands<'_, '_>, ellipse_representation: Res<'_, Representation<T>>, query: Query<'_, '_, (Entity, &mut Transform), With<Self>>, ellipses: I, )
Copy the current positions of simulation particles to bevy entities.
Trait Implementations§
Source§impl<T> Component for Ellipse<T>
impl<T> Component for Ellipse<T>
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
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type Mutability = Mutable
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mutable, or immutable. Mutable components will have [
Component<Mutability = Mutable>],
while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
Returns [
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impl<T> Freeze for Ellipse<T>
impl<T> RefUnwindSafe for Ellipse<T>where
T: RefUnwindSafe,
impl<T> Send for Ellipse<T>where
T: Send,
impl<T> Sync for Ellipse<T>where
T: Sync,
impl<T> Unpin for Ellipse<T>where
T: Unpin,
impl<T> UnwindSafe for Ellipse<T>where
T: UnwindSafe,
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§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
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§impl<C> Bundle for Cwhere
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impl<C> Bundle for Cwhere
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§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
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§unsafe fn get_components(
ptr: MovingPtr<'_, C>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
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§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
)
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