Expand description
Graphical elements that depict the simulation microstate.
The representation module contains types that you can use to visually represent
your sites, bodies, or calculated properties of the simulation state. Each type
has implementation dependent details, although most include a setup method
that you need to add to the Startup schedule and helper methods that you can call
in the Update schedule to synchronize the state.
Most of the types in representation are opaque primitives intended to
represent sites or bodies. Some, such as those ending in Boundary are thin
outlines intended to represent the simulation boundaries.
Modules§
- disk
- An outlined circle.
- ellipse
- An outlined ellipse.
- plane_
mesh - A 2D mesh
- surface_
mesh - A 3D mesh
Structs§
- Hyperbolic
Disk - Represent an entity with a 2D disk in the xy plane.
- Hyperbolic
Disk Assets - Assets that represent a Disk in the scene.
- Hyperbolic
Disk Material - Control how disks are rendered.
- Hyperbolic
Polygon - Represent an entity with a 2D regular polygon in hyperbolic space.
- Hyperbolic
Polygon Assets - Assets that represent a Disk in the scene.
- Hyperbolic
Polygon Material - Control how hyperbolic polygons are rendered.
- Hyperbolic
Polygon Material Parameters - Material Parameters for hyperbolic polygon.
- Rectangular
Boundary - Represent an simulation boundary with a thin lined rectangle.